The other big change lies in a new in-game hint system, designed to be an in-universe cheat phoneline of the kind seen back in '80s and '90s. "I regret not pushing forward and implementing them from the get-go," he concluded. The new dialogue should help explain why characters are working together, Gilbert continued, make the world feel more alive and clarify plot details. I should have pressed forward and implemented this." Time was also getting short and there was a lot of work to be done, so it wasn't a matter of me writing player dialogs or hanging out at the beach. "It always felt to me that all you'd want to do was talk to the other characters and get hints, and the early iterations of the system really showed that, so I abandoned it. "This was something I attempted during initial production but abandoned due to me being unable to think about it as anything more than an a overly complex hint system," Gilbert wrote in a new blog post. Or, in the case of chatter between characters on the same screen, part of the game's original scope. *Beepoff*īut, rather than just popping these changes in patch notes, creator Ron Gilbert has gone into detail on why the additions were necessary. My second playthrough was "on Casual" (meaning that I played the "Casual mode").Retro-themed adventure game Thimbleweed Park has gained a couple of big additions - dialogue between player characters and an in-game hint system. I wanted to experience the full game and the full story first and that's why the first time I played it "on Hard" (meaning on the "Hard mode"). Practically, it's a reduced and simplified version of the game. It's easier because the more difficult puzzles have been removed from it and as a consequence it also has less characters, less locations and less easter eggs. The second mode is officially called "Casual mode". Practically, it's the full version of the game and that's why I consider it the "normal" one. The first one is officially called "Hard mode" and I unofficially call it "normal mode" because it has all the puzzles, all the characters, all the locations, all the easter eggs, etc. Sorry, I wasn't clear about the difficulties. Originally posted by Shingatsu:Could you tell me more about the difficulties? Why you say the 'normal' mode is actually hard ? That 'casual' mode is even harder than HARD ('normal') ? Why is the 'casual' mode so short compared to the other one(s?). If you sum all these reasons, you can understand why some people can spend a lot time in playing this game. I think that for those who, like me, became fan of the game to the point of discussing it in the official Thimbleweed Park forums, the quantity of time spent in re-playing short sections of the game to explore it all can be quite high. There is also an arcade room in which you can play simple mini-games and a phone book that contains a lot of phone numbers that you can call to listen to the messages of their answering machines.Ī third reason is that I wanted all the achievements and some of them require the player to do more stuff.Ī fourth reason is that after finishing the two playthroughs, I eventually loaded a savegame to play a specific part of the game, sometimes because I didn't remember one detail and sometimes because I wanted to try something to see if there was an easter egg or more content to discover. For example, in the game there is a library of hundreds of short books and I enjoyed reading a lot of them some of them were quite funny. Since I liked the atmosphere of the game very much, I enjoyed interacting with that extra content. The player can completely ignore these contents, if he/she wants to. The playthrough on "Casual" was about 10 hours, I think.Ī second reason for the high quantity of hours is that Thimbleweed Park has a lot of extra content that exists only to create the atmosphere. The first playthrough was 21 or 22 hours. I have played it a lot and there is more than one reason for this.Īs the user "Ray of Light" said, I played the game both on its normal ("Hard") mode and in its limited ("Casual") mode. Originally posted by Shingatsu:Is there lots of extra stuff, secondary 'quests' or whatever ?
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